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Nintendo counting on forays beyond video games to boost fans

TOKYO (AP) 鈥 Nintendo hopes to leverage a new Super Mario movie, various merchandising and theme parks to draw more people into playing its video games, President Shuntaro Furukawa said Wednesday.
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FILE - A traveler walks past an advertisement featuring a Nintendo character at Narita airport in Narita near Tokyo on June 10, 2022. Nintendo hopes to leverage a new Super Mario movie, various merchandising and theme parks to draw more people into playing its video games, President Shuntaro Furukawa said Wednesday, Nov. 9, 2022. (AP Photo/Shuji Kajiyama, File)

TOKYO (AP) 鈥 Nintendo hopes to leverage a new Super Mario movie, various merchandising and theme parks to draw more people into playing its video games, President Shuntaro Furukawa said Wednesday.

Nintendo content, including Donkey Kong and Pokemon, has drawn fans over more than four decades, with parents and grandparents now playing games with children. But the intellectual property now extends beyond games, Furukawa told reporters and investors in an online presentation.

Among the key efforts for what he called 鈥渂uilding a relationship鈥 with game lovers was 鈥淭he Super Mario Bros. Movie,鈥 set to be released in April next year. There are also theme parks like the one that opened in Japan鈥檚 Universal Studios more than a year ago featuring restaurants, merchandising and rides, said Furukawa. A Nintendo theme park is set to open early next year in Hollywood in the U.S.

Special events, pop-up stores and mobile applications also help draw players, according to Nintendo. Nintendo鈥檚 mobile downloads now total 800 million in more than 160 nations and regions around the world. Merchandising includes collaborations with other companies like Lego.

鈥淲e want all those who have supported us over so many years to lead to more players,鈥 said Furukawa.

Furukawa鈥檚 comments come a day after Kyoto-based Nintendo Co. for the April-March fiscal year to 400 billion yen ($2.7 billion), from an earlier 340 billion yen ($2.3 billion) profit.

High-performing game software included 鈥淪platoon 3,鈥 鈥淣intendo Switch Sports鈥 and 鈥淢ario Strikers: Battle League.鈥

The coronavirus pandemic has worked as a plus for some entertainment companies, as people tended to shun going out and turned to games, films and other at-home activities.

Japanese exporters like Nintendo are also getting a boost from a , which lifts the value of their overseas earnings when translated into yen. The U.S. dollar, trading at about 110 Japanese yen a year ago, is now at nearly 150 yen.

But Nintendo has been hurt by a and other components caused by COVID-19-related lockdowns and other supply disruptions. Nintendo Switch sales fell 19% on-year in the fiscal first half to 6.68 million units.

Nintendo鈥檚 profit totaled 230.45 billion yen ($1.6 billion) for the six months through September, up 34% from the previous year.

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Yuri Kageyama is on Twitter:

Yuri Kageyama, The Associated Press